Warlock how much spell pen




















In battlegrounds players may have shadow protection, mark of the wild, paladin auras or totems that increases player resistances, so having spell penetration is quite useful in PvP and should not be forgotten. However this guide will focus on spell penetration from a PvE-point of view. The trash mobs in Molten Core will have high fire resistances or even immunity. Mages would spec Frost there and so spell penetration would only be neccesary for the bosses.

All bosses have resistances to all schools fire, shadow, nature etc. Some bosses are more resistant to Shadow, some are more resistant to Nature, etc. This boss resistance means that a part of your damage will be reduced unless you find ways to reduce the enemys resistance. But with Shadowfocus, you're pretty well underway already.

Post by Kai I can only comment on that from a raiding perspective. That is if you can fully do your DoT rotation and are not threat capped and if you don't have to do CC.

Just pure nuking. Additionally, Soulshatter is not an affliction spell. If you're outpacing the tank on threat and that happens often. Any other build favors spellhit even more, because the relative amount of damage of your destruction spells will only be greater.

Post by Kai I'm regarding spellhit my prime priority at the moment, together with more damage of course. It is a good rotation because it provides good uptime. When you are refreshing do it in this order as well. Remember when your refreshing Immolate to start 1.

This resets the rotation with almost no loss in dps. The only time you want to drop a DoT from your rotation is when you see that your debuffs are getting bumped off the debuff table raid bosses have a 40 debuff limit.

In this case I recommend you drop Siphon Life. There are two common specs for endgame destruction. It helps the raid more than just straight DPS. The thing you always have to keep in mind is being hit capped but do not make ridiculous sacrifices to other stats to keep hit up. The thing you have to judge for yourself is set bonuses. Balance is important with gear, and gems.

The best way to maximize your overall attributes it to balance your stats wisely. Stacking one stat with the exclusion of others is not a good idea. It requires 2 blue gems, which is not a problem. No one else can do it for you Weapon: Major Spellpower for early on raiding. Soulfrost or Sunfire later on when you have a good weapon with no upgrades soon. Tier 4-Voidheart Voidheart is useful for the lower raid instances labeled T4 instances.

A good advantage is that some pieces come with spell hit. You do not need the whole set, the 2 set bonus is very nice for the time, but the 4 piece is rather horrible. The 2 spec bonus is nice for Demonology, and more specifically the soul link tanking spec when your on leotheras for example. The 2 set bonus is pretty much useless, its only good towards Affliction locks but these are rare in t6 instances.

The 4 piece bonus is the best in the game for warlocks. You get over dps increase after obtaining the 4 piece t6 bonus. Especially for deep destro. Drops off Illidan. Hex Shrunken Head — Really high bonus damage and good use. Drops in ZA. Every raider should have this addon. Here, the min function means the minimum of two values - in this case, it shows that spell penetration greater than a target's base resistance has no effect. For example, a level 70 player with 30 spell penetration casts a fire spell at another level 70 player buffed with 40 fire resistance.

The spell resist check will be done as if the target only had 10 fire resistance. A level 70 player with spell penetration casting at the same target will have his fire spell's resist check done as if the target had zero fire resistance not For additional resistance due to level difference, spell penetration has no effect. In this equation, Lt is the target's level and Lc is the caster's level.

For more details on this equation, see the resistance article. For example, A level 70 player casts a fire spell at a level 73 raid boss with no innate resistance. The level difference is 3, so the raid boss has effectively 15 resistance to all schools against the level 70 caster. No matter how much spell penetration the caster has, his spell's resist check will always be done as if the target had 15 resistance.

Talents such as the mage's Elemental Precision , Arcane Focus , the priest's Shadow Focus , and the warlock's Suppression do not affect spell penetration. Those talents affect spell hit rating. Especially in PvP, it is difficult to find a well-balanced amount of spell penetration.

Against targets with no resistance, it has no effect and as such is wasted. However, against targets with resistances, spell penetration is a powerful and, in terms of item values , cheap stat.



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