Overview Enter the instance and talk to Harrison Jones to start the event and open the doors. Killing Nalorakk bear will add 15 minutes to your timer. Killing Akil'zon eagle will add 10 minutes to your timer. Other bosses will not grant additional time.
First hostage will give a random piece of armor iLvl Second hostage will give a random weapon iLvl Third hostage will give a random ring iLvl Fourth hostage will give a random ring iLvl Strategy A key facet of the timed event is handling the packs quickly. The following would be a typical timed event: Head towards Eagle boss. AoE the eagles as soon as they arrive. DOT the Amani'shi Warriors.
You gain 10 min on the timer. Hug the left wall. Chain pull. All out dps. You gain 15 min on timer. Take the left path, avoid the bird packs to the right. No bonus time. Go towards Lynx boss. If everything went well, you have 3 min to kill him. An alternate strategy on Akil'zon involves pulling the Amani'shi Tempest first. From the start point of the gauntlet, head east toward the upper reservoir. Healers and dps should stand in the water, past the first set of lily pads. Tanks, hunters, and warlocks stand on the ground near the cliff.
At this, Farthir went mad beyond reason. He drew up all of his energy reserves and released a rain of fire and death that scorched the very skin from Nalorakk. The smell of burning fur and skin saturated the air. Nalorakk realised he was going to die. His skin had been burnt. His features cooked beyond recognition. There was only one last thing he could do.
Hammerfist paled visibly as the bear avater looked down into his eyes. The creature began to dissolve in front of him, its very essence mingling into the air. Shards of light stormed out of its body as the party averted their gaze. The light and energy that had once been Nalorakk came to rest upon the floor.
Without warning, the energy that had been stored up was unleashed. Theodrin and Farthir were too close and were vaporised before they had time to scream. Hammerfist held up his mighty tower shield as the energy sought to engulf him. As the ash and debris cleared Hammerfist shook himself.
The dust and cooked skin falling off him. He looked around, out of ten brave adventurers he was the only one left standing.
A single tear streamed down his craggy face as he surveyed the destruction. The beast had been slain, but so had his friends. He strolled over to where the beast was and started to gut it. The pelt would make a fine souvenir. As he did so, he felt something large and solid within the gut of the beast. He cut through the stomach and found a large wooden box. Hammerfist took out the box and laid it to one side. Suddenly, he hefted his hammer and slammed it down on the small wooden container.
It splintered into a thousand pieces and inside lay small pieces of metal, leather and an unknown substance. A few hours later, Hammerfist had assembled all the pieces.
The first had been a mighty axe formed of Obsidian with a blade made of crystallised water. So sharp was it, that he had cut through stone and iron as if they were blades of grass. It had two large, oval sockets where it looked like two precious stones once were. The second item that he had managed to assemble was a pair of plate boots.
They were crimson in colour and he had to struggle not to place them on his feet, for he did not know whether they would be for good or for ill. He hefted the items onto his back and looked around. The air smelled fresh now. He would proceed, and kill the creator of that foul beast which had stolen his friends. Comment by Thottbot Hammerfist perused the area.
Small pots and pans and cooking equipment was strewn everywhere. Blood of many different colours lay splattered on the floor yet no sign of the owners was to be found. He smelled the air, sure enough the stench of death pervaded deep into the recesses of the clearing. At once, Hammerfist leapt out of his his hiding place, drawing his mace as he did so; and began the careful search of what had gone on.
The sounds of battle crashed around his ears. Hammerfist crashed through a small door into a side alley. He swore violently under his breath. To his left and right were beings of the Horde. Two towerring cow men swung with great swords, cutting through the Amani warriors.
Behind them were two archers and some foul being that had a large, bellowing fiery demon with it. The archers fired streams of arrows into the oncoming trolls and their pets savaged the ones who didn't die. The demon controller lifted his hand to point at a particularly large troll berserker that was making ground on one of the bull men. The demon roared, incomprehendable heat scorching the great trolls skin.
As soon as it did however, the skin healed over and the beast was whole again. The last of the horde party was a blood elf. The blood elf was covered in glistening plate armour and sat on a horse that fire seeped out of. He had a blade the likes of which Hammerfist had only read about. It was the length of the blood elf, glowed like the eyes of a phoenix, and had a large crystal of light hovering above it.
It was the Ashbringer. Hammerfist roared in defiance as he joined the fray. One of the large bull men raised an eye brow at him but continued to kill the trolls.
Without warning, three of the trolls jumped on the great bull man and started beating him with fists. Hammerfist wielded his hammer and smashed two of them aside, the bull man skewering the remaining one with his horns. They exchanged nods of approval and rejoined the fray. By this time the fiery demon had pinned the troll warrior against the wall and had set about cooking the demons head as fast as it could heal. The warrior screamed incredulously at the pain it was suffering.
It slammed its tusks into the demons eyes and the demon backed down, momentarily stunned. The troll warrior hefted a large axe that had been dropped in the fray and slashed down at the demon. Even as the heat from the demon melted the axe it cut down and through the tendrils of energy that connected the head. At once, the demon collapsed to the floor. The blood elf stepped down from his mount drawing his blade. The troll warrior looked at this new challenge and bellowed in rage.
The two great forces collided and the blood elf sliced through the trolls knee. Even as the troll began to try to connect the stump so that it could rejoin, the wound began to catch ablaze. Skin, bone and muscle alike turned to ash as the zealous light consumed it. The troll berserker howled in rage and frustration at how it had been bested.
The blood elf slammed the blade into the trolls chest and it was still. Hammerfist stopped and looked around.
He stood among a ring of dead. Blood dripped off his weapons as he looked up at the bull man he had saved. The creature offered its hand and Hammerfist shook it. As he did so however, he noticed a blade slicing down towards him. He rolled and lifted his own weapon up to block. The enemies blade sliced through it like butter and missed his chest by a hairs breadth.
Suddenly, the bull man stepped in front of him and the fighting ceased. Hammerfist peered up to see that the blood elf was standing with sword levelled at the great warriors chest. They talked for severals minutes, some of it was clearly angry and some of it was incredulous; yet finally the paladin lowered his weapon. One of the archers came forward and started talking to Hammerfist in dwarvish.
Hammerfist was delighted at the chance to talk dwarvish again but honoured the troll by talking the language of the archer. Several hours later, the party had moved forward to a great set of steps with a throne at the top. The two archers ascended carefully, beasts and weapons at the ready.
Without warning, both were struck down by great axes the size of a mans arm. Zul'jin was angry, and he had bought friends. The remaining members of the party formed a tight nit circle. Once again if you are going more than 5 seconds between last mob dying and next pull happening you need to move faster. If someone needs to drink, fine but pull should happen while they are drinking.
The Amani'shi Warbringersright before Nalorakk should be taken seriously, they have burst damage that if unanticipated can kill tanks. Once rider dismounts both the bear and rider are CC'able. Nalorakk has 2 phases, Troll and Bear. A tank will be assigned to MT each phase and the transition should happen the moment forms are changed.
Simply put if a tank with bleed debuff tanks bear phase he is going to die, period. During Troll phase tanks should both stand in front to share damage from Brutal Strike a cleave that hits for 14k damage.
Other than this it truly is a straight tank and spank encounter with some endurance requirements thanks to it being a 6 min long fight. Healers be aware of silence during bear form, over heal tank and keep HoT's up at all time. Mages can help the healers out by casting Amplify Magic on the tanks before the fight. Heroisms can be popped on this encounter if you wish. The trash coming to Jan'alai is some of the most unforgiving in the entire game if you don't pay attention, Sunwell included.
Non elites scouts will pat, if they spot you they will call in elite guards. If this happens more than once and you will have lost enough time to make a break a run.
These scouts spawn at specific points at random times, move slowly so learn to grow eyes in the back of your head. If one is spotted in the middle of a fight ranged dps should change targets, a 5 count should be done calmly and all dps should hit him at same time.
They only have 6k health, and move slowly so as long as you keep your eyes open and range hits him at once it is a non issue. Aman'shi Flame Caster. Unsheepable guards with them auto cleanse it , also has a spell haste buff which lowers cast time considerably. They cast fire that will hit everyone in the raid for more than healers can heal for. The good news is that the spell haste buff can be dispelled or spell stolen, next a rogue can lock one up without much of a problem.
It is possible to MC them, or sheep then MC to keep from being cleansed. Alternately you can have a Mage chain spam Sheep on the caster to break his spell casts and keep him out of the fight. Coles notes : Move as a group, count down and cast as a group on Scouts. Watch behind you. Keep Flamecasters locked up and burned down first. First trick is negating AOE fire breath. Simply have MT with a healer move off across the ramp into 1 or the 2 egg platforms.
This cuts down on splash damage on raid and leaves them free to deal with problem 2, the mobs. Exactly how many eggs are cracked is up to your raid, some people can handle an entire side at once. Others will prefer breaks at a time. Once again personal preference and fine tuning strat to your individual raid set up.
Have Earthbind Totem or Frost Trap on bridge between egg platform and main platform to slow mobs and allow your AOE to do their job and burn them down.
T4 should be able to do it. After that though it starts to scale pretty hard. User Info: Th3n00b. That's how we do it! In a good way.
Dunkl - Barthilas. Hitting 2. User Info: Major Gamer. You can get the first three chests in only T4. User Info: Ubergeneral3. With only 1 wipe on trash.
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